Use Gamification Principles to Improve Supplier
Relationships and Collaboration
Dr. Tom DePaoli
Many organizations rely on close
relationships with key suppliers to insure competitive success. Gamification
tools offer an opportunity to not only improve the relationship but to have fun
in the improvement process. By gamification, I am referring to the application
of the typical elements of game playing (e.g., point scoring, competition with
others, rules of play) to other areas of activity, such as an online marketing
technique to encourage engagement with a product or service. Initially,
gamification should only be attempted with preferred suppliers with whom you
already have a good relationship.
Gamification does have a high
potential for payoff, but trying to quantify it or justify it on a cost basis
is difficult. Strong engagement with suppliers can lead to better collaboration
and possible “leapfrog” technology breakthroughs. Creativity improves when
people have fun and are more committed. Understanding what motivates people,
especially within the supplier relationship arena, is a good starting point. I
recommend the assessment book What Motivates Me Put Your Passions to Work by Adam Gostick and Chester Elton as a good source of
inspiration. This provides a solid base line for identifying the motivators for
each individual on the supplier relationship teams.
Typical gamification goals include
more engagement, increased motivation and fun. Some of the gamification tools
that are utilized are badges, virtual points, virtual goods, rewards, prizes
competitions, leaderboards, milestone rewards, and gifts, for example.
The tools are only limited by the imagination of the gamemaster.
How gamification works
Since purchasing and supply chain
professionals are already pressed to the limit on work load; many may question
the value of gamification for improving relationships. From my own experience,
we went into the gamification process very skeptical and wary of any extra
work. Surprisingly we had a good core group of people who were excited about
the gamification approach and wanted to engage in a controlled pilot. We
started with a basic game website. We strictly controlled who could
access the game and the game content. We were fortunate because both the
supplier and our organization had internal digital dashboards that we could
integrate into the game website.
We awarded badges and points for
professional certifications achieved, training CEUs and joint attendance at
seminars. We posted a leaderboard and the initial prizes were personal time
off, lapel pins and company logo jewelry. During quarterly supplier-customer
meetings the leaderboard individuals were recognized publicly and awarded
prizes. We also issued surprise awards to individuals who performed outstanding
actions to improve the relationship.
During the next stage, we tracked
our jointly agreed upon metrics and asked participants to “predict” the metrics
for each quarter. The best prognosticators received more points and prizes. We
awarded instant leaderboard status to anyone who generated a significant
savings to our processes, developed an outstanding solution to a crisis, or who
achieved a major upgrade in metrics performance.
We also formed “game” teams. Each
team focused on three areas of potential improvement and were awarded virtual
points for their successes. We created a portfolio of prizes, and these
included golf outings, company products, and gift cards. This tactic
generated a surprisingly high level of healthy competitiveness and camaraderie.
The enthusiasm created helped to
generate numerous business improvements. One result was a complete revision of
our parts packaging approach. Our packaging sustainability was enhanced when a
supplier was able to observe some of our reusable packaging. That spurred an
idea that lead to the joint redesigning of our parts packaging so that the
supplier would have an easier time reusing it. The supplier picked up the empty
packaging with their truck, on their return/outbound trip from our facility.
They then reused the packaging for the next set of parts.
Our joint team of gamers are looking
forward to even more creative missions. Purchasing and supply chain
professionals should seriously consider gamification tools to improve
relationships not only with suppliers, but other internal departments and
customers
https://drtombooks.com/wp-admin/post.php?post=677&action=editContact Dr. Tom = thomasdepaoli@yahoo.com drtombooks.com for newsletter sign up https://drtombooks.com/contact/ My Books link: https://www.amazon.com/Tom-DePaoli/e/B003XSV1IQ
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